Brilliant post about Evolution vs Intelligent Design

A good friend sent me a link to the article below and I find it amazingly accurate and very funny. The complete text is quoted below, but please visit the source as well: 

Moderator: We're here today to debate the hot new topic, evolution versus Intelligent Des---
(Scientist pulls out baseball bat.)

Moderator: Hey, what are you doing?

(Scientist breaks Intelligent Design advocate's kneecap.)

Intelligent Design advocate: YEAAARRRRGGGHHHH! YOU BROKE MY KNEECAP!

Scientist: Perhaps it only appears that I broke your kneecap. Certainly, all the evidence points to the hypothesis I broke your kneecap. For example, your kneecap is broken; it appears to be a fresh wound; and I am holding a baseball bat, which is spattered with your blood. However, a mere preponderance of evidence doesn't mean anything. Perhaps your kneecap was designed that way. Certainly, there are some features of the current situation that are inexplicable according to the "naturalistic" explanation you have just advanced, such as the exact contours of the excruciating pain that you are experiencing right now.

Intelligent Design advocate: AAAAH! THE PAIN!

Scientist: Frankly, I personally find it completely implausible that the random actions of a scientist such as myself could cause pain of this particular kind. I have no precise explanation for why I find this hypothesis implausible --- it just is. Your knee must have been designed that way!

Intelligent Design advocate: YOU BASTARD! YOU KNOW YOU DID IT!

Scientist: I surely do not. How can we know anything for certain? Frankly, I think we should expose people to all points of view. Furthermore, you should really re-examine whether your hypothesis is scientific at all: the breaking of your kneecap happened in the past, so we can't rewind and run it over again, like a laboratory experiment. Even if we could, it wouldn't prove that I broke your kneecap the previoustime. Plus, let's not even get into the fact that the entire universe might have just popped into existence right before I said this sentence, with all the evidence of my alleged kneecap-breaking already pre-formed.

Intelligent Design advocate: That's a load of bullshit sophistry! Get me a doctor and a lawyer, not necessarily in that order, and we'll see how that plays in court!

Scientist (turning to audience): And so we see, ladies and gentlemen, when push comes to shove, advocates of Intelligent Design do not actually believe any of the arguments that they profess to believe. When it comes to matters that hit home, they prefer evidence, the scientific method, testable hypotheses, and naturalistic explanations. In fact, they strongly privilege naturalistic explanations over supernatural hocus-pocus or metaphysical wankery. It is only within the reality-distortion field of their ideological crusade that they give credence to the flimsy, ridiculous arguments which we so commonly see on display. I must confess, it kind of felt good, for once, to be the one spouting free-form bullshit; it's so terribly easy and relaxing, compared to marshaling rigorous arguments backed up by empirical evidence. But I fear that if I were to continue, then it would be habit-forming, and bad for my soul. Therefore, I bid you adieu.

Sourced from the blog: In der Ferne

56 minutes of Mad World

Okay okay, I "borrowed" the NTSC version of Mad World for Wii just because I couldn't wait to try it. I've pre-ordered it locally, but it won't come out until somewhere next week I believe.
 
Anyway, the intro movie is pretty nice, very comic like. Then you'll meet XIII (not the one from the famous european comic book by the way) and he'll teach you how to do some basic fight moves. You start in a small area where the baddies are coming at you and you have to kill them using your own hands, and chainsaw of course. When you've succeeded then you can jump over the cars to the next level, where you'll be in an open area with lots of baddies. First you start with extended fighting skills like throws and types of finishes.. bwhaha all of them very hilarious and sadistic. After a while you'll be teached how to use the environment for fights, like tires, streetsigns, etc. It's all very fast paced and very well drawn.
 
Like said in official reviews, the camera work needs some improvement, but it's ok.
 
Once you finished the intro stages the real fights begin and you are thrown into a gang of uglies which you have to throw into the "turbinator"... with hilariously splatteriffic results, and even "Just Jack" needs to shield himself for the splatter.
 
And you'll be set lose in the city, the game feels like a free environment where you can walk about whereever you want. Not sure if that's true for the whole game, I only played for 56 minutes.. just before the first major boss character.. a bull with a dual chainsaw... eeek!
 
There are the oh-so necessary powerups to be found on slain baddies, and other items are available as well. One thing though: there's no in-between save? I guess it's all auto-save, but I'm not so sure.
 
I can't wait to receive my official version! just a week waiting...
 
More info and hilarious videoclips: http://www.madworldtv.com

edit 13/03: well, it seems I played a bit longer than I thought, according to the daily Wii progress message I played 56 minutes Mad World! See, time flies when you're having splatter fun!

There's a new twitter client in town: Nambu

Today, the Nambu Network released a much needed update to their native Mac OS X Twitter client Nambu.

A lot of sophisticated twitter clients are written in Adobe AIR. This has the advantage that that client can run on multiple platforms, but also has certain disadvantages like that the UI isn't like a real Mac (or Windows) program, and the behaviour of the application can be different than a native app.

So, after trying Twhirl, TweetDeck I ended up installing and running Nambu, and haven't looked back since.

The new update includes a new UI, which allows for multi-column view. You can add or remove columns at will and you can also re-order them. The UI is nice and clean, and easily readable, in contrast to TweetDeck for instance, which makes my eyes hurt trying to read it.

Another new addition is the use of friend groups. Here you can create groups of twitter friends so you can follow only those specific tweet updates.

The application also has a lot a bugfixes and seems faster too.
However, there are still some things missing, but the developers seem to be keen to listen to people and implement desired (if useful) functionality pretty soon.
Personally I'd like to have a threaded discussion view, or at least a way of going through replies in an organised way.
Also, you cannot put your friend groups in the column view.

What can I say, if you want to use a nice and native Twitter client on OSX, Nambu is a good step in the right direction. It's not fully grown up yet, but it has a lot of potential.